[Normal]
NumPoints=4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4
PointList=0,0,275,0,275,14,0,14,  20,21,103,21,103,64,20,64,  107,21,268,21,268,39,107,39,  107,40,128,40,128,52,107,52,  153,40,168,40,168,52,153,52,  107,61,168,61,168,65,107,65,  176,61,215,61,215,65,176,65,  16,72,266,72,266,83,16,83,  16,88,130,88,130,106,16,106,  136,89,157,89,157,105,136,105,  164,89,238,89,238,104,164,104,

[Equalizer]
NumPoints=4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4
PointList=16,19,71,19,71,30,16,30,  219,19,260,19,260,30,219,30,  25,37,30,37,30,100,25,100,  82,37,87,37,87,100,82,100, 100,37,105,37,105,100,100,100,  118,37,123,37,123,100,118,100,  136,37,141,37,141,100,136,100,  154,37,159,37,159,100,154,100,  172,37,177,37,177,100,172,100,  190,37,195,37,195,100,190,100,  208,37,213,37,213,100,208,100,  226,37,231,37,231,100,226,100,   244,37,249,37,249,100,244,100,

;Oh, as a side note, the x variables go from 0 to 275, and the y from 0 to 116.
;So if you look at the first example you can see I've gone across the second top line, gone down a bit, ducked in one pixel, gone down to the bottom, and across and back up the other side, putting another ledge on the other side.

